As a Developer, I took charge of network security administration and system optimization. I led the creation of a system fork that significantly improved overall performance. My responsibilities extended to developing a marketplace for enhanced user experience and implementing a staff scheduling system.
During my time as a Developer at Deathzone, a thriving Minecraft network, I undertook the task of developing a new game mode. This encompassed configuring intricate Minecraft plugins, setting up databases, and creating custom plugins to ensure optimal functionality and efficiency for the new game mode. My contributions were integral to enriching the network's gaming experience.
I managed Linux server administration and network security. I specialized in plugin development to optimize in-game mechanics, providing an enriched user experience. My contributions extended to ensuring robust network security and system stability.
I specialized in crafting Minecraft Java plugins that elevated the user experience. I also contributed to the development of tailored Discord bots, enhancing engagement and interactions. Furthermore, I played an active role in designing and implementing enhancements for the forums, creating a holistic and immersive user environment.
PointWall is a collaborative digital gallery of urban art that connects location with artwork, showcasing changes over time and the contributing artists.
A Software that allows networks to notify their Staff scheduling via WebSockets.
Parnacity is a platform for the Jewish community to promote their businesses, expanding their customer base and fostering community connections.